
Anyone else use Morphological aliasing? : r/Amd - Reddit
2020年10月9日 · MLAA was deprecated as soon as FXAA was introduced. I see no reason to use it anymore.
AMD Morphological Anti-Aliasing (MLAA) Sample - GitHub
AMD Morphological Anti-Aliasing (MLAA) Sample The MLAA11 DirectX 11 sample demonstrates a post-process pixel shader technique that applies Fullscreen Anti-Aliasing to an image. Morphological Anti-Aliasing (MLAA) was originally developed by Intel Lab but was designed for a CPU based post-process.
Solved: Tessellation Effects and MLAA missing on RX6750XT ... - AMD …
2023年1月12日 · If people from AMD are reading this, please do the following: Make sure MLAA and all other AA options are fully functioning. Fix performance and quality issues with tessellation. make sure texture filtering quality levels function as intended or better than intended
Anti-Aliasing modes explained : r/Games - Reddit
2013年11月23日 · There are 2 basic ways to achieve Anti-Aliasing: Blur the edges/contrasts (used e.g. in MLAA, FXAA and SMAA), also called Post-AA or Post-Processing. The simplest way to increase the sample rate is called FSAA (Full Screen AA), SSAA (Super Sampling AA) 1 or Downsampling 2.
What is wrong with MLAA in my case - AMD Community
2018年4月27日 · I can't get MLAA to work properly with GTA IV, version 1.0.8.0. I have AMD 7770 card, latest AMD drivers, DirectX, Visual C++, Windows 7 SP1 64 bit. When I enable MLAA via CCC for GTA IV - I can actually see that it WORKS, judging by slightly blurred tex in menu.
What Is The Best Anti Aliasing Mode? - DisplayNinja
2024年3月14日 · AMD’s MLAA (Morphological Anti-Aliasing) is similar to FXAA, you get a blurry picture at a tiny performance cost, but it smoothes out the rough edges. NVIDIA’s TXAA or TAA (Temporal Anti-Aliasing) combines MSAA (down-sampling) and post-processing (blurring) with temporal filters for an overall better outcome.
What is the Morphological Anti-Aliasing (MLAA)? - Geeks3D
2010年10月23日 · MLAA is designed to reduce aliasing artifacts in displayed images without casting any additional rays. It consists of three main steps: 1. Find discontinuities between pixels in a given image. 2. Identify predefined patterns. 3. Blend colors in the neighborhood of these patterns. Morphological Antialiasing on GPU.
MLAA and other driver features - guru3D Forums
2023年3月16日 · The primary reasons I went back over to AMD is because people talked how much better VSR is compared to DSR(which is true) and I thought I was going to be able to use the driver level features to...
Morphologial Filtering: what conditions does it need to work?
2016年2月21日 · As far as I know, MLAA is basically similar to FXAA, give or take a few differences: it's a post-process type of anti-aliasing and you turn it on at driver level and then it's just... I don't know if it works or not.
Control panel Anti-aliasing never seems to work? - guru3D Forums
2024年6月7日 · Nvidia officially had supported OGSSAA ("SSAA") back in the days, before they hid that too behind unofficial NVAPI access. AMD was always SGSSAA, can't recall if they ever supported OGSSAA.