
Node-Based Scenario Design – Part 1: The Plotted Approach
Nodes are a way of thinking about how the PCs can conceptually navigate a scenario. The simplest example is the clue pointing to a location: Knowing X lets them go to Y.
Node magic - Forgotten Realms Wiki
Node magic was the technique of using magical nodes. There were at least three types of nodes: earth nodes, [1] evil nodes, and Shadow Weave nodes. [2] The ability to use a node was different from type to type. The ability to harness one type of node was not applicable to the usage of another type and was required to be learned separately. [3] .
5th EE: Elemental Node? : r/DnD - Reddit
2015年12月27日 · An "Elemental Node" is a place where the physical/material world is closely connected to one of the Elemental Planes. Because of this, the Cults of Elemental Evil will appear at various Elemental Nodes in storyline missions (my weekend Adventurers League group has experienced one or two in the "Elemental Evil" Expeditions).
Earth node - Forgotten Realms Wiki
An earth node was a collection or stream of magic[2] that existed mostly in the Underdark. As a general rule, the bigger the affected area of a node was, the stronger was the magic that could be harnessed from it...
Advanced Node-Based Design – Part 1: Moving Between Nodes
2011年10月3日 · Let’s start by taking a closer look at the fundamental structure of node-based design: How do the players move from one node to the next? In discussing basic node-based design I defaulted to clue-based movement because (a) it’s simple; (b) it’s versatile; and (c) it clearly demonstrates just how powerful and flexible the node-based ...
Advanced Node-Based Design – Part 6: Node-Based Dungeons
2011年10月19日 · Now this is a pretty clear article – advanced node based design part 6 – where you seem to encourage ideas of node based design for dungeons. Heck – “each room or area being a different node”. I’ve seen published adventures with dungeon designs that when I plotted them were screaming layer cake. I liked the idea of dungeon node ...
Node-based scenario design: Do you use it? Opinions?
Actually, I think traditional dungeon mapping is what node-based design is meant to replicate, not replace. The node design replaces a linear narrative plot. It is much faster than preparing a large dungeon, but it also creates a different experience and type of game.
Where to learn more about Node-based campaign design?
The point of node-based design is NOT to railroad players - it's about how to construct adventures and campaigns as a series of interconnected "interesting things" and let the PC's figure out on their own how they travel the "network". The article you posted is …
Node-Based Scenario Design: You tired of the railroad yet? : …
2011年10月13日 · For a good precursor to node-based adventure architecture, see "Serpent's Eye", (AD&D 1st edition module UK5). Basic plot is that you are dropped at the top of a mountain. Depending on how you choose to descend the mountain kind of makes the "plot" of the story.
概述 | @dnd-kit 中文文档
@dnd-kit – 一个轻量级、模块化、高性能、易使用且可扩展的 React 拖放工具包。 功能丰富: 支持定制化的碰撞检测算法、多种激活器 (activators)、可拖拽浮层 (draggable overlay)、拖拽手柄 (drag handles)、自动滚动、约束等等。 服务于 React: 对外暴露了像 useDraggable 与 useDroppable 的 hooks,不需要你重构原来的应用或者添加额外的 DOM 包装节点。 支持广泛的使用场景: 比如列表、网格、多容器、多层级嵌套、可变大小的元素、虚拟列表、2D 游戏等 …
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