
Ahmed-Jedidi/sdl2-menu-example - GitHub
This project is an example of creating a simple graphical menu using SDL2, SDL2_image, and SDL2_ttf libraries. It demonstrates how to create buttons, handle mouse events, and render …
AYDEV-FR/SDL-Menu: Mini Library for SDL Game in C - GitHub
Mini Library for SDL Game in C. Contribute to AYDEV-FR/SDL-Menu development by creating an account on GitHub.
A game menu system written in SDL2 using SDL_Image and SDL_ttf
A game menu system written in SDL2 using SDL_Image and SDL_ttf - albchu/SDL_Menu
c++ - Best Method for creating A Menu in SDL2 - Stack Overflow
2016年11月15日 · Assuming you were coding a menu for a videogame with the average three buttons, a start game button, an options button and an extras button, in c++ with SDL2, what …
How can I implement a main menu? - Game Development Stack …
2014年4月3日 · When the game (application) starts, push the main menu onto the stack. When a sub-menu is selected, push it onto the stack. When a "back" button is pressed, pop the top …
Support for system-style menus? - SDL Development - Simple …
2017年1月26日 · For at least Windows and Mac OS X where the system has a known framework to provide menus, could there be an API to construct a menu and attach it to a window? The …
SDL2 游戏开发日记(八) 按钮、对话框的绘制 - CSDN博客
2020年3月5日 · 在本文中,我们将学习如何使用sdl在c++中构建交互式ui组件,我们将探讨如何创建响应用户输入的动态按钮。 文章将涵盖诸如事件处理、创建自定义 按钮 类以及实现悬停和 …
c++ - SDL 2.0 Menu Function - Stack Overflow
2017年11月26日 · I'm currently trying to write a menu function for one of my projects. I'm remaking pac-man and I'd like to be able to modularize the main menu, calling it when I want it …
Making Menus with SDL - General and Gameplay Programming
2010年2月10日 · For the basics though, a typical approach is as follows: 1. Create a 'menu item' type (e.g. class or struct) with a rectangle that defines its 'active area'. 2. Associate function …
Making a menu with SDL - For Beginners - GameDev.net
2009年2月1日 · From there, it's pretty easy, if you've already made your actual game, to make a three-option menu. So, assuming your menu has these options: Game; Instructions; Exit, you …
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