
SDL :: View topic - List all GUI toolkits for SDL
2016年9月11日 · How many GUI toolkits is there for SDL currently to use? And how many are thinking of making their own GUI toolkit for SDL?
sdl - SDL2 GUI (same window) - Game Development Stack Exchange
Most of them are using OpenGL while I'm using SDL2 render system. Docs say I can't mix these two, so I need to render GUI in a separate window. I know I can make it borderless and always-on-top, but I still need to manage this as a separate window (e.g. if main window moves, I need to move the gui window, etc, basically, I need to implement the ...
Communication in a simple GUI (C++ / SDL2)
2015年4月28日 · It's how I make GUI for small, not-GUI-heavy games. This is an overview of the process of creating quick'n'dirty GUI system. Anyone reading this, who is more interested in the topic should have a look at Observer pattern, Qt's Signal And Slot, MVC and should spend some time researching even more approaches on how to implement GUI.
SDL :: View topic - Guisan - C++ SDL2 toolkit - Simple DirectMedia …
2016年9月3日 · Hello, I've had this Guichan port to SDL2 named Guisan (Guichan grown up) hanging out in my github account forever now. I thought I'd post about it here :-). Guisan is a fork of the old Guichan to support SDL2. Guisan is an SDL2 GUI toolkit with a pretty simple API.
SDL :: View topic - Which GUI to use with SDL2? - Simple …
It is the first immediate GUI made, as much as i know. imgui is much bigger and much more complex than kiss_sdl, and as i look at the examples, it is not for SDL2. kiss_sdl is much simpler and easier to use, also easily modifiable. I think this is what most beginners want, as a GUI widget toolkit is always difficult to learn, and starting from ...
SDL2 window as child of Win32 GUI - Game Development Stack …
2014年6月2日 · Can't you just initialize your win32 gui and do stuff with it and inside that window initialize an SDL2 viewport (in DirectX the window you're working with is called the viewport). Instead of giving it the whole window just initialize it with a portion.
How to implement SDL Button/Menu GUI with callbacks?
I've attempted to implement a rather crude GUI system that sort of resembles the one described in the book. The problem that I am having is implementing a callback system so that when a button is constructed it takes a member function as an argument so that it …
SDL :: View topic - resize window SDL2 - Simple DirectMedia Layer
2015年2月15日 · This may well be slower, but for a GUI this probably doesn't matter. For a game doing graphics with a high frame rate it probably does matter. A renderer created directly by a window doesn't offer the same assurance (it might and probably does call thread-unsafe hardware accelerated operations eg via OpenGL).
How can I implement a main menu? - Game Development Stack …
2014年4月3日 · \$\begingroup\$ I just have a gui variable, and if it isn't null, I update and render it. Because Gui is an abstract class, I can easily create many different menus. But I really like your stack method. I will definitely have to use this. \$\endgroup\$ –
How to render a PNG-file on the screen with SDL? [duplicate]
2016年10月21日 · I'm coding a 2D platformer in using C++ and SDL2. I've started by coding the GUI, however I'm unsure how to get the menu buttons onto the screen and in the right positions. How do I load the PNG menu buttons onto the screen in a way that I can adjust them to get them in the right spots?