
The GoldSrc Spraylogo Tutorial - the303.org
How to make spraylogos for Valve GoldSrc games
303
Custom mods for Valve Games, Machinima, and tutorials.
GOLDSRC RESOURCES - the303.org
func_brush ---> func_wall func_detail ---> func_detail (loaded with zhlt.fgd) I/O system ---> multi-manager (turn off smartedit to add outputs) prop_static ---> env ...
GOLDSRC FUNC_VEHICLE AND SVENCOOP …
FUNC_VEHICLE tutorial. Sven Co-op Angelscript entity "func_vehicle_custom" was originally made to give Sven Co-op func_vehicle capability, but as mentioned earlier the engine now has the original entity and that should be used. If you need to have an editiable angelscript version for customizing the script then this is here for legacy purposes.
The Source Spraylogo Tutorial - the303.org
By 303 (Aka: TheCorp303) BEGINNER INTRODUCTION. What are source spraylogos? Spraylogos are images you can place on most surfaces in source multiplayer games with the exception of models. Spraylogos appear in-game as roughly a meter square in area. They all conform to this area, but they can use different pixel Resolutions and transparency.
GoldSrc Mouth Procedural Animation Tutorial - the303.org
METHOD. 1) Create a bone on your reference model parented to the head bone and then skin the jaw mesh to it. Call the bone "mouth". 2) Add to your model QC the mouth controller and put it with the other model animation controllers in your QC code.
TUTORIALS & RESOURCES - the303.org
Tutorials By 303 Resources for Valves 1998 "GOLDSRC" engine (Half-Life, Counter-Strike 1.6, Sven Co-Op, Day Of Defeat, Team Fortress Classic, and others. GoldSrc Links & Tools
GoldSrc Sprite Tutorial - the303.org
PART4: Masked Sprites. Transparent masked sprites use a solid color that is the last color of the indexed palette as the transparent mask. This 1bit transparency is also known as alphatest.
GOLDSRC MDL QC COMMANDS - the303.org
$cd "C:\Users\303\Desktop\model_sources" $cdtexture <path> This command is needed if the textures are stored in a different location than the other model parts.
GoldSrc Model Export Tutorial 3dsmax - the303.org
Importing Meshes, animations & full QC import. 1)Go to Go to WallWorm>Wall Worm Importers>SMD and QC Importer 2)From here you have a few options: either import SMD file only, which in that case you make sure the "animated model" is unchecked if you are importing a reference sequence, and if you are importing an animation sequence, then check the box.