
图形开发笔记 - 抗锯齿篇(4)MLAA - 知乎 - 知乎专栏
MLAA 全称是 Morphological Antialiasing 意为形态 抗锯齿 ,是 Intel 推出的完全基于CPU处理的抗锯齿解决方案。 AMD 在发布第二代DX11显卡 Radeon HD 6800系列 的时候,引入了 MLAA 并将其发扬光大。
PSA: Apply MLAA instead of MSAA especially on AMD GPUs
2021年4月16日 · MSAA does a very slow full color clear on every frame for AMD cards in OpenGL games. MSAA is outdated and is only really used in older games or as an alternative option alongside more modern AA techniques. This also goes for MLAA, it's just faster. If FXAA, TAA, SMAA, pretty much any other AA is available, I recommend those instead.
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AMD Anti-aliasing : r/radeon - Reddit
2024年1月10日 · MFAA is an alternate MSAA technique that gives a little quality boost while costing less than MSAA. MFAA x4 looks almost like MSAA x4 but has the penalty of MSAA x2. Be careful because it might cause graphical bugs in some games.
Conservative Morphological Anti-Aliasing 2.0 - 英特尔
2018年9月4日 · The current implementation of CMAA2 integration with MSAA is an early implementation, however it is still reasonably useful on some hardware such as the AMD Vega 64 and the Intel® NUC Kit NUC6i7KYK where 4xMSAA+CMAA2 is both closer to the ground truth reference and faster when compared to 8xMSAA.
MLAA:高效地将抗锯齿处理从 GPU 迁移至 CPU - CSDN博客
2014年11月24日 · MLAA 是一种基于图像的后处理过滤技术,它可以标识不连续模式,并混合这些模式的相邻模式中的色彩来执行有效的抗锯齿处理。 它是新一代实时抗锯齿技术的先驱,可与 MSAA 抗衡 [Jimenez et al., 2011] [SIGGRAPH 2011]。 此示例基于由 Reshetov 提供的基于 CPU 的原始 MLAA 实施,并进行了改进以大幅提高 性能。 这些改进包括: 集成一种高效且易用的新任务处理系统,在英特尔® 线程构建模块(Threading Building Blocks,TBB)上实施。 集成一 …
vehagn/mlaa: MorphoLogical AntiAliasing for monchromatic …
Morphological Antialiasing, in Proceedings of the Conference on High Performance Graphics 2009. A simple proof of concept for smoothing syntethic models in a hope to alleviate the "staircase effect." Note that horizontal and vertical edges are kept as-is, while only slopes are anti-aliased by "hallucinating" edges/faux supersampling. Before: After:
MLAA详解-CSDN博客
MLAA全称是Morphological Antialiasing 意为形态抗锯齿 是Intel推出的完全基于CPU处理的抗锯齿解决方案。 对于游戏厂商使用的MSAA抗锯齿技术不同,Intel最新推出的 MLAA 将跨越边缘像素的前景和背景色进行混合,用第2种颜色来填充该像素,从而更有效地改进图像边缘的变 ...
We present in this paper both a practical real-time implementation of the MLAA on the GPU and a image-based technique to simulate subpixel geom-etry antialiasing. Our GPU MLAA implementation is a complete redesign of the original algorithm and takes full advantage of hardware acceleration.
ATI/AMD's new Morphological Anti-aliasing - guru3D Forums
2010年12月27日 · Sapphire Vega 56 Pu MLAA and SFO it works like a charm in NFS HP and Nail'd (only these tested so far). I really thought that these functions will be enabled as default in Catalyst 10.12. that...
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