
mxgmn/WaveFunctionCollapse - GitHub
WFC translates a texture synthesis problem into a constraint satisfaction problem. Currently it uses the AC-4 algorithm by Roger Mohr and Thomas C. Henderson, 1986. Paul F. Harrison, Image Texture Tools, 2005. WFC was also influenced by the declarative texture synthesis chapter of Paul Harrison's dissertation.
WFC Texture — Sverchok 1, 2, 0 documentation
WFC Texture¶ Functionality¶ This node get sample image and generate new texture of custom size. Be warning it can take time to calculate new texture so you have to try with low resolution. It is limited by default 100x100 pixels. The node uses wave function collapse algorithm.
GitHub - heyx3/EasyWFC: A much easier-to-read port of the WFC texture …
A much easier-to-read port of the C# Wave Function Collapse texture generation algorithm, plus a WPF GUI for watching it in action. The project was made with Visual Studio 2015. If you want a deep explanation of the idea behind the algorithm, check out …
[2308.07307] Extend Wave Function Collapse to Large-Scale …
2023年8月14日 · This paper proposes a Nested WFC (N-WFC) algorithm framework to reduce time complexity. To avoid conflict and backtracking problems, we offer a complete and sub-complete tileset preparation strategy, which requires only a small number of tiles to generate aperiodic and deterministic infinite content.
Procedural Image Generation Using Markov Wave Function Collapse …
2021年10月15日 · Wave Function Collapse (WFC) is an iterative constraint solving algorithm that performs texture synthesis on input samples to generate procedural outputs. The two commonly used WFC implementations are the Overlapping WFC (OWFC) and Tiling WFC (TWFC) implementations....
波函数坍塌的一次实现 - 知乎 - 知乎专栏
“波函数坍塌“主要是依赖于样本相邻各点的布局结构,以这些结构作为特征,在一个更大的空间上生成满足样本结构约束的新数据。 以贴图合成为例,假设在输入贴图中有且仅有一点坐标是 x,y ,颜色为 C_ {x,y} ,上下左右四个点的颜色分别是 C_ {up},C_ {down},C_ {left},C_ {right} 。 那么在输出贴图中,如果存在一点颜色为 C_ {x,y} ,那么它的上下左右四个点的颜色必须是 C_ {up},C_ {down},C_ {left},C_ {right} 。 实际上我们可以建立更复杂的相邻布局约束,比如说以贴图中某个 …
Nested Wave Function Collapse Enables Large-Scale Content …
The Wave Function Collapse (WFC) algorithm is a widely used tile-based algorithm in procedural content generation, including textures, objects, and scenes. However, the current WFC algorithm and related optimized algorithms based on it lack the ability to generate commercial-scale or infinite content due to constraint conflicts and high time ...
Wave function collapse - Simple tiled model - Lexaloffle
2022年10月25日 · This is my take on the wave function collapse algorithm in one of its simple variants : the simple tiled model. Given a set of tiles and some adjancency rules, the algorithm tries to produce an image. It can be used for levels generation, pattern-like backgrounds and can also be used for non-visual data. How does it work ?
Wave Function Collapse - Awesome GameDev Resources
2024年10月24日 · 2. Texture Synthesis 🎨¶ WFC’s original job was to generate textures from small samples. In game development, this means you can take a tiny bit of grass or brick pattern and blow it up into a massive, seamless texture. You can forget those awkward texture seams that make your world look like a patchwork quilt gone wrong. 3.
Labs Wave Function Collapse - SideFX Labs
Wave Function Collapse is a procedural generation algorithm which produces images by arranging a collection of tiles according to rules about which tiles may be adjacent to each other tile, and relatively how frequently each tile should appear. (In-Depth Explanation https://www.gridbugs.org/wave-function-collapse/)
- 某些结果已被删除