
The World at War ELO Tournament - Page 87 - Matrix Games
Feb 21, 2025 · ↳ Gary Grigsby's War in the East 2; ↳ Tech Support; ↳ Scenario Data / Map Issues; ↳ Feature Suggestions; ↳ Scenario Design and Modding; ↳ The War Room; ↳ After Action Reports; ↳ Opponents Wanted; ↳ Buy Gary Grigsby's War in the East 2 Now! ↳ War in the East 2 Official Discord Server; ↳ Race for the Caucasus Tournament
Elvis Gold Records - Matrix Games Forums
Feb 6, 2019 · My force was cutoff. Messed up, should have DOW on Vichy first. Hindsight. Didn't think he'd have the much of a ground force since I beatdown UK. Barby was stagnant with 2-Panzers in Spain, 1-Panzer in Yugo. Russia also had INF+2, whereas I was almost to 2. Had to back off a turn in order to equip +2. Romania is the bummer. Not sure what I did.
Anatomy of a Unit Counter - Matrix Games Forums
Apr 3, 2010 · Anatomy of a Unit Counter (per manual section 3.4.4, Units) (1) action points that remain; each block signifies 10 AP; if the unit has not moved yet the blocks will be green, otherwise they will be white
White Screen Upon Launch - Matrix Games Forums
Oct 21, 2024 · ↳ Gary Grigsby's War in the East 2; ↳ Tech Support; ↳ Scenario Data / Map Issues; ↳ Feature Suggestions; ↳ Scenario Design and Modding; ↳ The War Room; ↳ After Action Reports; ↳ Opponents Wanted; ↳ Buy Gary Grigsby's War in the East 2 Now! ↳ War in the East 2 Official Discord Server; ↳ Race for the Caucasus Tournament
Carriers at War - Game - Matrix Games
Carriers at War is a simulation of fleet carrier air and naval operations in the Pacific theater from 1941 to 1945 and focuses on command strategy.
A condemnation on Long range amphibious transports
May 24, 2023 · Ktonos wrote: ↑ Thu Jun 01, 2023 2:40 pm But most importantly, as you said, the Pacific is vast, so even with the Jap fleet contesting the ocean, sneaky transports can find their way to the heartland. Also, whoever spreads his fleet to stop this strategy, will be subject to defeat in detail by the enemy concentrating his fleet to destroy the ...
Bring the Afrika Korps back to Africa! - Matrix Games Forums
Mar 16, 2018 · 1 - They arrived at 1/2 strength (1 turn to re-enforce them) 2 - Not all of the units deploy next to a port hex (Another turn to get all of the units to a port ready to transport) 3 - Germany doesn't have enough transport slots available to ship them all over in one turn.
ElvisJJonesRambo (Axis) vs Taifun (Allies) - Matrix Games Forums
Jul 12, 2023 · The USSR was about to reach Infantry Weapons level 2 and Anti-Aircraft level 2. They were also researching Command and Control 2, Advance Tanks Level 2, and Armored Warfare. I was very lucky and got two hits in Advance Tanks (1939-10-13 11% to 31%, 1939-12-08 46% to 66%)
Maximum-Football 2.0 - Game - Matrix Games
Feb 2, 1990 · Maximum-Football 2.0 is the football fans dream. Whether you are a head coach or an armchair quarterback, Maximum-Football 2.0 has the features for you. IMPROMEVEMENTS FROM ITS PREDECESSOR - Many brand new or improved player animations - Custom camera angles for replay viewing - Snow and Rain have new effects (the rain leaves little splashes on ...
The World at War ELO Tournament - Matrix Games Forums
Aug 16, 2020 · Code: Select all PLAYER ELO Games Won Win % Fafnir 1210.3 18 16 89% Taifun 1112.8 8 7 88% HamburgerMeat 1076.2 4 4 100% Cpuncher 1071 5 5 100% calcwerk 1050.1 7 5 71% pjg100 1039.1 2 2 100% Marcinos1985 1030.9 8 5 63% eriador08 1021.6 3 2 67% DoXiTXxX 1016.7 1 1 100% epekepe 1016 1 1 100% MrTomnus 1015.1 1 1 100% …