
X,Y,Z Offset? - The Helper
2010年8月12日 · For a XY scenario, I could just use (point offset by distance towards angle), but the three dimension support is surprisingly poor in the galaxy editor. Any information would be helpful. If it helps, I already created a function within the editor for determining the distance between two three dimensional points.
Changing a units vision field to a cone - The Helper
2010年9月20日 · Is there a way to change a unit's vision field to make it a cone facing the same direction as a unit?
Damage depending on distance - The Helper
2009年10月29日 · Hey i tried to make a spell that should deal dmg equal to distance to unit. I tried it like this: Event - Unit gets attacked Condition - Attacking unit has spell xy Action - Set Dmg_Distance = Distance between attacked unit and attackint unit Cause attacking unit to …
Unwalkable Terrain - The Helper
2007年12月12日 · Alternativly , use MrTutorials but add a 100 unit knockback offset by facing + 180. It sends them 100 units backwards. Set temppos1 = Position of (picked unit ) settempos2 = (Tempos1) offset by 100 towards facing angle of (picked unit ) +180 Unit move instantly to tempos2. clean up leaks. Hope that helps.
Complete Terraining Tutorial - The Helper
2009年1月17日 · There are four settings for this random scaling: symmetric, asymmetric, asymmetric Z-axis only, and asymmetric XY-axis only. [Advanced] The 'advanced' menu comes after 'scenario' if we count importance (In my opinion). You …
Point with polar offset and point with offset - The Helper
2007年9月28日 · In low-level programming, an offset usually denotes the number of address locations added to a base address in order to get to a specific absolute address. In this context an offset is sometimes called a relative address. However, offset has been commonly used in replacement of "distance" due to the usage of "bytes", "pixels" instead of "meters"
Devouring Heroes - The Helper
2010年5月9日 · Unit - Move Firebelly_1 instantly to ((Position of (Triggering unit)) offset by (30.00, 30.00)) Unit - Cause Firebelly_1 to damage Firebelly_2, dealing ((Max life of Firebelly_2) x 0.35) damage of attack type Spells and damage type Normal
Tutorial - Triggers - A Beginner's Guide to Dialogs - The Helper
2011年8月17日 · Offset X: 50 Offset Y: 500 Tooltip: "" Button Text: "Pick Hero" Hover Image: "" Copy this two times. In the first copy, change offset X to 300. In the second copy, change offset Y to 550. Let's step back and think for a while. We will need to reference to our buttons outside of this trigger. Otherwise we wont know when the player presses a button.
HP/MP Regeneration Aura | The Helper
2009年1月4日 · Hey, I have a problem and dont know how to fix it ;/ I want to make a aura, which will grant HP and MP regeneration, but I cant find an aura at which I can base ;/ Can anyone help? Im noob at World Edit ;/
Why does this lagg? - The Helper
2010年8月1日 · Set Temp_Point2 = (Temp_Point offset by (Load 3 of (Key (Picked unit)) from hasharrows) towards (Load 4 of (Key (Picked unit)) from hasharrows) degrees) Set Temp_Group = (Units within 70.00 of Temp_Point) Unit Group - Pick every unit in Temp_Group and do (Actions) Loop - Actions. If (All Conditions are True) then do (Then Actions) else do (Else ...